{"product_id":"ieej-mbe19011","title":"Quantifying engagement in virtual environments - a combined VR \u0026 EEG study","description":"\u003cp\u003e\u003cstrong\u003eカテゴリ: \u003c\/strong\u003e研究会(論文単位)\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003e論文No: \u003c\/strong\u003eMBE19011\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eグループ名: \u003c\/strong\u003e【C】電子・情報・システム部門 医用・生体工学研究会\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003e発行日: \u003c\/strong\u003e2019\/03\/22\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eタイトル(英語): \u003c\/strong\u003eQuantifying engagement in virtual environments - a combined VR \u0026amp; EEG study\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003e著者名: \u003c\/strong\u003eRedlinger Eric(Tokyo Institute of Technology),Shao Claudia(University of Melbourne),Yagi Tohru(Tokyo Institute of Technology)\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003e著者名(英語): \u003c\/strong\u003eEric Redlinger(Tokyo Institute of Technology),Claudia Shao(University of Melbourne),Tohru Yagi(Tokyo Institute of Technology)\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eキーワード: \u003c\/strong\u003eVR|EEG|Tetris|Biofeedback|Engagement|Theta|VR|EEG|Tetris|Biofeedback|Engagement|Theta\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003e要約(日本語): \u003c\/strong\u003eQuantifying Engagement in Virtual Environments - a VR \u0026amp; EEG StudyUsing EEG to compare the relative engagement levels between content viewed in virtual reality (VR) and non-VR environments, eight subjects perform an intensive visuospatial task (rotating blocks puzzle game similar to Tetris) with both a commercial head-mounted display (HMD) and a tablet computer. After signal processing and normalization, significant spectral power increases are observed in the VR phase across all subjects tested. The most significant increase is observed in the frontal midline theta rhythm (4-8Hz), with an average increase of 51% compared with the baseline phase. Differences in other spectral ranges, notably high beta (20-28 Hz), reveal similar but less significant increases in spectral power whereas differences in the alpha range are inconclusive.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003e要約(英語): \u003c\/strong\u003eQuantifying Engagement in Virtual Environments - a VR \u0026amp; EEG StudyUsing EEG to compare the relative engagement levels between content viewed in virtual reality (VR) and non-VR environments, eight subjects perform an intensive visuospatial task (rotating blocks puzzle game similar to Tetris) with both a commercial head-mounted display (HMD) and a tablet computer. After signal processing and normalization, significant spectral power increases are observed in the VR phase across all subjects tested. The most significant increase is observed in the frontal midline theta rhythm (4-8Hz), with an average increase of 51% compared with the baseline phase. Differences in other spectral ranges, notably high beta (20-28 Hz), reveal similar but less significant increases in spectral power whereas differences in the alpha range are inconclusive.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003e原稿種別: \u003c\/strong\u003e英語\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003ePDFファイルサイズ: \u003c\/strong\u003e1,402 Kバイト\u003c\/p\u003e","brand":"IEEJ-PDF","offers":[{"title":"PDFダウンロード（一般価格330円\/会員価格220円） \/ A4 \/ 3","offer_id":46390796288239,"sku":"IEEJ-MBE19011-PDF","price":330.0,"currency_code":"JPY","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0718\/9512\/2159\/files\/IEEJ-PDF_52cf99b8-c417-429c-bc67-8527dfbe633d.png?v=1744604019","url":"https:\/\/ieej.bookpark.ne.jp\/products\/ieej-mbe19011","provider":"電気学会 電子図書館","version":"1.0","type":"link"}