電子工作を組み入れたアクティブチャイルドプログラム
電子工作を組み入れたアクティブチャイルドプログラム
カテゴリ: 論文誌(論文単位)
グループ名: 【A】基礎・材料・共通部門
発行日: 2019/11/01
タイトル(英語): Active Child Program by Electronic Craft Work
著者名: 宮内 肇(松江高専電気情報工学科),佐々波 雅子(舞台美術家)
著者名(英語): Hajime Miyauchi (Hajime Miyauchi Labs., Department of Electrical Engineering and Computer Science, National Institute of Technology, Matsue College), Masako Sazanami (Set and Costume Designer)
キーワード: ものづくり,工学教育,マイコン,アクティブチャイルドプログラム,伝統と文化,コミュニケーション manufacturing,engineering education,microcomputer,active child program,tradition and culture,communication
要約(英語): Recently, children no longer play outside. Therefore, the athletic ability of children has to declined. We have been doing a workshop to let children have interest in manufacturing and traditional culture continuously. In this study, we devised the active child program that increased the interest in play in addition to the workshop to achieve these aims. We tried two programs. The first one is the theme of Hachiman of the Iwami-kagura. Because of the ogre extermination story with a bow and arrows, it is an electronic craft work lesson including Sports Onigokko and archery game. The second one is four-frame manga. It is the creation of a short story using a matrix LED including a gesture game. In these workshops, we gave a stage of performance to express children's ideas. This is considered to be a logical communication training method including the element of directing.
本誌: 電気学会論文誌A(基礎・材料・共通部門誌) Vol.139 No.11 (2019) 特集Ⅰ:電気電子工学関連分野における教育フロンティア 特集Ⅱ:イノベーションを創出する最新の計測技術2019
本誌掲載ページ: 463-468 p
原稿種別: 論文/日本語
電子版へのリンク: https://www.jstage.jst.go.jp/article/ieejfms/139/11/139_463/_article/-char/ja/
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