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体表面知覚神経電流刺激を用いたVR環境における体性知覚感度の評価と脳波成分の比較

体表面知覚神経電流刺激を用いたVR環境における体性知覚感度の評価と脳波成分の比較

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カテゴリ: 論文誌(論文単位)

グループ名: 【C】電子・情報・システム部門

発行日: 2020/08/01

タイトル(英語): Assessment of Somatosensory Sensitivity and Activity of the Electroencephalogram using Body Surface Electrical Stimulation in Virtual Reality Environments

著者名: 笠井 亮佑(兵庫県立大学大学院 応用情報科学研究科),伊藤 奈々(東京工科大学 医療保健学部臨床工学科),上條 史記(東京工科大学 医療保健学部臨床工学科),加納 敬(東京工科大学 医療保健学部臨床工学科),島峰 徹也(東京工科大学 医療保健学部臨床工学科),荻野 稔(東京工科大学 医療保健学部臨床工学科),日向 奈惠(東京工科大学 医療保健学部臨床工学科),田仲 浩平(東京工科大学 医療保健学部臨床工学科),篠原 一彦(東京工科大学 医療保健学部臨床工学科),水野(松本) 由子(兵庫県立大学大学院 応用

著者名(英語): Ryosuke Kasai (University of Hyogo), Nana Itoh (Department of Clinical Engineering, School of Health Sciences, Tokyo University of Technology), Fuminori Kamijo (Department of Clinical Engineering, School of Health Sciences, Tokyo University of Technology), Takashi Kano (Department of Clinical Engineering, School of Health Sciences, Tokyo University of Technology), Tetsuya Shimamine (Department of Clinical Engineering, School of Health Sciences, Tokyo University of Technology), Minoru Ogino (Department of Clinical Engineering, School of Health Sciences, Tokyo University of Technology), Nae Hinata (Department of Clinical Engineering, School of Health Sciences, Tokyo University of Technology), Kohei Tanaka (Department of Clinical Engineering, School of Health Sciences, Tokyo University of Technology), Kazuhiko Shinohara (Department of Clinical Engineering, School of Health Sciences, Tokyo University of Technology), Yuko Mizuno-Matsumoto (University of Hyogo)

キーワード: バーチャルリアリティ,痛み評価,脳波  virtual reality,pain assessment,electroencephalogram

要約(英語): The aim of this study was to assess Virtual Reality (VR) based visual auditory stimulation can relieve pain. To achieve this, the impact that body surface electrical stimulation has on the body surface potentials and activity in the central nervous system in VR environments were extracted. Twenty-two adults participated in this study. The body surface potentials and Electroencephalogram frequencies were measured under various conditions: non-viewing, viewing neutral clips, viewing unpleasant clips, and viewing pleasant clips. The pain index was calculated from the body surface potentials. Participants were asked to complete subjective pain measurement scales. Results showed that the pain index and the relative subjective pain score decreased when presented with unpleasant and pleasant video clips. The incidence of alpha waves declined when presented with unpleasant clips, while the incidence of beta waves increased when presented with unpleasant and pleasant video clips. Inattentiveness to pain due to VR immersion and descending pain inhibition due to awareness of emotional stress after viewing VR clips were considered to have contributed to the decline in the pain index and in relative subjective pain score. This study suggests that it is possible to relieve pain by VR viewing related to unpleasant or pleasant.

本誌: 電気学会論文誌C(電子・情報・システム部門誌) Vol.140 No.8 (2020) 特集Ⅰ:社会課題解決に向けた超スマート社会実現技術 特集Ⅱ:国際会議ICESS 2019

本誌掲載ページ: 979-989 p

原稿種別: 論文/日本語

電子版へのリンク: https://www.jstage.jst.go.jp/article/ieejeiss/140/8/140_979/_article/-char/ja/

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